This Framework includes:
* advanced movement code based on capsule rigid body! (jumping, crawling, ladder climbing and basic FPS camera)
* sliding doors and moving plaftorms (on paths) based on PH_CHAR (to open doors just walk towards them!)
* seesaw example made with HINGE JOINT (which is used for testing the movement)
* simple rope example made with BALL JOINTS (also was used for testing movement and simulation stability)
To do list:
* player is sliding on slopes, I'm not sure how to avoid this behaviour yet
* there are a lot of parameters to be tweaked yet in order to get good simulations, I just made more or less working demo!
* probably some bug fixes, if they will be found (for sure!)
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