Updated previous version of the CCT. Added crawling, proper jumping and some other tweaks to the previous version. I still can't get moving platforms to work, cause of the bug with 'setgroupcollision' thing... I also removed 'proper collisions' with rigid bodies from the previous version, cause it's really unstable and causes some weird behaviours, thus if you want proper collisions with rigid bodies, you will probably need to use rigid body instead of native CCT (or write your own physX plugin!).
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